Unreal Plugin 2.0 Overview
As of December 4th, 2022, the SenseGlove Unreal Plugin has been rebuilt from the ground up to better confrom to both Unreal and C++ standards. It is now live on the Unreal Asset Store!

The current release features a bare-bones Unreal Wrapper of the SenseGlove C++ API. More functionality will be added to the plugin over time, along with guides on this website.
Plugin Features
Full wrapper around the SenseGlove C++ API, with coordinates converted into Unreal Engine’s system.
Support for Blueprints and C++ coding.
Retrieve Hand tracking data from SenseGlove devices and visualize this as a series of points.
Send Force-Feedback and Vibration commands to SenseGlove devices to a desired level.
“Standalone Mode” (without SenseCom) using the SGConnect::Init() and SGConnect::Dispose() function.
Note
Like all SenseGlove software, the Unreal Plugin communicates through devices using the SenseCom software.
Compatibility
The Asset Store release of the SenseGlove Unreal Plugin v2.0 is compatible with Unreal Engine versions 4.27, 5.0, - 5.1. The source code is compatible with older versions of the plugin. Check the ReadMe for a full breakdown.
The Plugin is compatible with Unreal Editor for Windows and Linux. However, Nova Gloves are not yet recognized by SenseCom on Linux.
For more compatibility information, check out this page.