Compatibility

Want to use a SenseGlove, but aren’t sure if it’s compatible with your preferred platform? This page will help you find which API is right for your hardware.

The SenseGlove API does not come pre-packaged with any VR plugins or software. Provided your desired VR device has an API available for the same programming language and platform as the SenseGlove API, the two should be compatible. Consult your device’s documentation on which API and platform it is compatible with.

However; The SenseGlove DK1.x and Nova Glove have no on-board sensor(s) to determine the hand location in space. While Computer-Vision tracking for the Nova Glove is in development, both devices currently rely on 3rd party tracking hardware to determine the hand location. This means you’ll need to attach a Tracker or Controller to your gloves if you want to move your hand around in VR. A hardware mount like this one is required to attach such devices to the gloves.

Software Compatibility

SenseGlove offers API’s for the following languages and platforms. If it’s not on this list, it’s safe to assume that there is no API available. The SenseGlove dev team is continously working to improve and expand to different platforms. If you’re curious about which platforms might be supported soon, contact info@senseglove.com.

Compatibility List

SenseGlove DK1.x

Nova DK1.x

Supported Platforms

Unity3D 2017.4+

Yes, v1.0+

Yes, v2.0+

Windows, Linux (SenseGlove DK1.x only), Android

Unreal 4

Yes

Yes

Windows

ROS Melodic

Yes

No

Linux (SenseGlove DK1.x only)

Native C#

Yes, v1.0+

Yes, v1.3+

Windows

Native C++

Yes, v1.0+

Yes, v1.3+

Windows, Linux

VR Hardware Compatibility

Offsets for these mounts to the glove hardware and wrist are hard coded into each SenseGlove API. If your VR hardware is compatible with any of the tracking solutions below, you can use the built-in hardware offsets to accurately track your hand in 3D space.

Available Hardware Mounts

Associated Platform

SenseGlove DK1.x

Nova DK1.x

Vive Trackers (1.0, 2.0, 3.0)

SteamVR

Yes

Yes

Quest 2 Controllers

Oculus Quest 2

No

Yes

Touch Controllers

Oculus Rift S

Yes

No

Pico Neo 2 6DoF Controlllers

Pico Neo 2

No

Yes

If you’re still unsure whether or not your VR device is compatible with the SenseGlove devices, you can go through this questionnaire.

Custom Tracking Hardware

It’s possible to use a different tracking solution to the ones listed above, provided they have their own API available for your desired platform(s). This may involve finding a way to attach said tracking hardware to the glove hardware, and determining the offsets between your device and your hand’s location.

SenseGlove can provide CAD data for a generic attach point to use as a basis for a custom hardware mount.

Consulting

For consulting services please contact info@senseglove.com